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The Ocarina of Time : ウィキペディア英語版
The Legend of Zelda: Ocarina of Time

| genre = Action-adventure
| modes = Single-player
| director =
| producer = Shigeru Miyamoto
| designer =
| programmer =
| artist =
| writer =
| composer = Koji Kondo
}}
is a 1998 action-adventure video game developed by Nintendo's Entertainment Analysis & Development division for the Nintendo 64 home video game console. It was released in Japan and North America in November 1998, and in Europe and Australia in December 1998. Originally developed for the 64DD peripheral,〔 the game was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time. ''Ocarina of Time'' is the fifth game in the ''The Legend of Zelda'' series, and the first with 3D graphics. It was followed 18 months later by the direct sequel, ''The Legend of Zelda: Majora's Mask''.
The player controls the series' hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. He travels through time and navigates various dungeons to awaken the sages, who have the power to seal Ganondorf away forever. Music plays an important role; to progress, the player must learn to play several songs on an ocarina. The game was responsible for increased interest in and rise in sales of the instrument.
Released to universal critical acclaim, ''Ocarina of Time''s gameplay introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games.〔 In Japan, more than 820,000 copies were sold in 1998, making it the tenth best-selling game of that year.〔 During its lifetime, 1.14 million copies of ''Ocarina of Time'' were sold in Japan,〔(【引用サイトリンク】title=販売本数ランキング )〕 and over 7.6 million copies were sold worldwide.〔 The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, and won six honors at the 2nd Annual Interactive Achievement Awards.〔(【引用サイトリンク】 publisher=Interactive.org )〕 , it is the highest-rated game on review-aggregating site Metacritic, with a score of 99/100; in 2008 and 2010, ''Guinness World Records'' listed ''Ocarina of Time'' as the highest-rated game ever reviewed. It is now considered by many critics and gamers to be the greatest video game of all time.
''Ocarina of Time'' has had four major rereleases. It was originally ported to the GameCube alongside ''Ocarina of Time Master Quest'', which featured reworked dungeons with new puzzles, and was included in ''The Legend of Zelda: Collector's Edition''. It was also ported to the iQue Player in 2003, and was made available via the Virtual Console service for the Wii and Wii U in 2007 and 2015 respectively. The rereleases were well received; although some critics considered the game outdated,〔 other reviewers believed it had aged well.〔 A remastered 3DS edition was released in 2011 with updated graphics and new autostereoscopic 3D effects, again including ''Master Quest''s rearranged dungeons which are absent from the Wii and iQue versions.
== Gameplay ==

''The Legend of Zelda: Ocarina of Time'' is an action-adventure game with role-playing and puzzle elements set in an open-world environment. The player controls series protagonist Link from a third-person perspective, in a three-dimensional space. Link primarily fights with a sword and shield, but he can also use other weapons such as projectiles, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting".〔 In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects.〔 When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it.〔 Much of the game is spent in battle, but some parts require the use of stealth. Exploration is another important aspect of gameplay; the player may notice inaccessible areas and return later to find them explorable after obtaining a new item, such as the bomb, to blast through walls, or the hookshot, to reach far places.
Link collects items and weapons throughout the game, whose abilities allow him to access, navigate and complete dungeons to advance the story. Each dungeon is a dense, self-contained area in which Link solves puzzles and defeats enemies, and ends in a battle with a boss, a powerful unique enemy. Each dungeon and its boss share a major item and common theme; for example Link must use the Fairy Bow to complete the Forest Temple and defeat its boss, Phantom Ganon, both of which involve trickery and misdirection. Defeat of a dungeon's boss grants Link a special item and advances the main quest.
''Ocarina of Time'' has several optional side-quests, or minor objectives, that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest and strongest sword in the game. In another side-quest, Link can acquire a horse named Epona. This allows him to travel faster, but attacking while riding is restricted to arrows.〔 In order to get Epona, Link must learn her song while he is a child. However, he is only able to ride her seven years later when he and Epona are both adults.
Link can travel between two points in time. Part way through the main quest, Link claims the Master Sword in the Temple of Time; when Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword.
Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time, given to him by Princess Zelda. Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game.〔 The melodies and notes are played with the C and A buttons on the Nintendo 64 controller or the C analog stick on the GameCube controller.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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